2 – Flatland: The Movie (Considering the Dimensions of Space)
Outline of Trajectory & Links to Cases
Part I – Introduction
1. Establish norms for communication and collaboration; the learning environment (focused on openness – freedom to be imaginative)
2. Create blog sites: establish as a place to reflect in our growing understandings of space and perspective
3. Explore prior understandings: what we think we know about space, perspective, dimension, perception. What is geometry?
Part II – Considering the Dimensions of Space (Problematizing Space)
Guiding Question: How does dimension inform our understanding of perspective and space?
2. 2D/3D Mapping
- 4D representations with bubbles and straws
- Four-Dimensional Research
- Dimensions Project
- Dance of the Honeybee
- Architectural Drawings
- 3D Video Mapping
3. 2D/3D Games (Portal, Super Paper Mario, Percepto, Minecraft)
- Storm King: Light and Landscape – transitional objects
- (Space, The Sun, The Earth, and Us)
- Fractal Dimension
5. Art & Point of View
Part III – Capturing and Representing Space
Artists, mathematicians, designers – even poets and musicians seek to represent the multiple facets of space.
Guiding Question: How does the practice of capturing and representing space inform our understanding?
1. Mediating Technologies
2. Lenses and Filters
- Lenses and Filters
- The Private Life of Plants
- Views from Dogs
- Baraka and Samsara
- The Story of Light (Sato, 2005)
- The Story of Light and People – 24 stories (Yokoyama for Nikon)
- Pat and Sun
- Simon and Sun
- Light Show in London
4. Art/Photography/Videography Techniques
- Motion (how do you capture something in motion?)
- Hudson Valley Landscape Painters vs. Modern Cubism (Varying POVs)
5. Games (contemplate a Mario Brothers of world 1-1/line creature in lineland, world 3-4/space creature in hyperland), etc.
*POV, angles, culture, taking on/creating perspective, time?
Part IV – Representing Impossible and Invisible Spaces
Guiding Question: How do representations of impossible and invisible spaces inform our understanding of space and perspective?
1. Optical Illusions (Gestalt, Deception)
- Optical Illusions Post from The Old Wolf, 2012
- Masters of Deception
- Escher Tessellations
- Impossible Figures
- Museum of Contemporary Art
- Storm King: Light and Landscape
- 3D Video Mapping
2. Sound (Cymatics, Music…Visually)
3. Imagination/Graphic Design (Ihde)
- Dymaxion House and Car
- Rube Goldberg
- Animations of Space
- Bauhaus (link to case)
- Dimensions Project Graphics
6. Photo/Video Techniques (light ray, time)
- Pat and Sun (seeing light rays)
- Simon and Sun (see light rays)
- Motion Photography
- Slo Mo
- Video and MotoGP
7. Light (transitional objects)
- Cubism and Architecture
- Miró and Surrealism
- Post-Modern Art
Part V – Innovative Uses of Flexible Space Concepts
Culminating Project: What does your newfound perspective allow you to do? How can you show this?
- Re-invent a mathematics of space – you are not limited to Euclidean “flat” geometry.
- Create a game/video/story/animation/painting
- Design a 4D world
- Collaborate with another classmate (or work alone) to create an investigation into space for others (collect your own set of “cases” examining an aspect of space that interests you)
- Design an experiment and share the results in your choice of format. This could be something akin to the cymatics cases where vibrations of sound were shown through patterns in sand and liquid
- Create a YouTube video similar to Merleau-Ponty’s, where you philosophize about space, geometry, embodiment, perspective – anything you feel others may not be seeing the same way as you.