Tying Loose Ends

Before we continue problematizing space, would anyone like to share your blog site? Last class you were asked to create 2 blog postings – one with a floorplan for a Flatlander house and the other in response to the prompts from last class:

4.1 Discussion: Flatland


Let’s talk about Flatland, Part I, Sections 3-7. In sections 3-7, the inhabitants of Flatland are described (e.g., women as lines, generational development), lower polygons and methods for “feeling”, sight recognition, and the need to eradicate irregular figures. In your small groups, talk about something that surprised/confused/angered/etc you. After discussing in small groups, pick a spokesperson to share out with the class.

Additional Cases for Problematizing Space

Last class we looked at various cases to help us consider the dimensions of space, focusing on dimensional mapping. These included creating models of 4D objects, architectural drawings, and photography – among others. Today, we will look at some other examples, such as games, transitional objects, fractals, and art.

4.2 2D/3D…Even 4D Games

How many of you have played a game and considered the perspective of your character – even the type of world you are moving in? Many of the games I first learned to play looked like this.


Pong. Image by Bumm 13


What is the perspective of the player – what about the landscape of the game space? Let’s take a look at some of the “best” video games of all time with these questions in mind.

You’re probably more used to seeing games such as Gran Turismo, where you are allowed multiple perspectives.

Gran Turismo 5

Gran Turismo 5

Let’s take a look at some other games that intentionally “mess with” perspective, like Portal, Super Paper Mario, Percepto, and Minecraft.

4.3 Patterns (transitional objects, fractal dimensions)

Screen shot 2013-02-12 at 9.48.43 AM

4.4 Art (Merleau-Ponty, Ancient Egyptian, Aboriginal, Classical Landscape)

CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0/)], via Wikimedia Commons



Read Flatland, Part I, Sections 8-12 in the next week. These sections deal with painting in Flatland, the Universal Colour BillChromatic Sedition, and particulars about the priests of Flatland.


Bring Cameras

Next time we come together, I’m going to ask you to take some photos or video. If you have any filters, lenses, or apps (even photoshop) you’ve been wanting to experiment with, this is the time. You may want to even find some velum (clear colored plastic) to make your own filters.

Blog Prompt (choose):

  • Reflect freely on any of the cases above (video games, patterns such as fractals, or art) – how do these examples alter the way you perceive space?
  • We are not just “taking on” perspective, but also creators of perspective. Create a perspective for someone else using any materials you wish (i.e., photos, models, video, drawing, writing, etc.). Post this on your blog and ask others what they perceive? What do they think is being represented?
  • What surprised or interested you in Merleau-Ponty’s discussion about ‘art’ and perspective? What type of perspective would you possibly create for others if you were to conceptualize a painting or portrait? It may help to look back at the following cases: Ancient Egyptian Art, Aboriginal Art, Classical Landscape Paintings or find some of your own.

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